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 KHR: X Generation

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Keiin
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PostSubject: KHR: X Generation   Mon Feb 25, 2013 1:32 pm

Hi guys, if you are or are not aware of the forum KHR: X Generation, it is a Katekyo Hitman Reborn Mod of LF2, the leader of the mod used to be Zeroxis and upon somewhat finishing the mod they all left and left me in charge.

If Mark and fellow members in Root have time, I would like them to join me on the forum and continue the progress but include some characters from here and conjoint the project on two different forums, I would love if you guys join me and help me renovate and make the forum active and better.

I will also give sprites and stuff to this project, HELP ME GUYS!

Oh yea and also I need moderator and admins to continue, please join and apply:

http://x-generation.open-board.com/forum

Edit: Me and wiza are currently renovating the forum

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PostSubject: Re: KHR: X Generation   Mon Feb 25, 2013 6:53 pm

maybe i will join that forum (to have some fun)

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PostSubject: Re: KHR: X Generation   Tue Feb 26, 2013 2:28 am

go ahead, me and wiza r still working on it.

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PostSubject: Re: KHR: X Generation   Tue Feb 26, 2013 2:57 am

But I can't post there. =.=" Idk why?

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PostSubject: Re: KHR: X Generation   Tue Feb 26, 2013 10:36 am

Areleous probably played with the settings, I'll fix it.

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PostSubject: Re: KHR: X Generation   Tue Feb 26, 2013 11:01 am

I didn't do anything Sad

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PostSubject: Re: KHR: X Generation   Tue Feb 26, 2013 1:05 pm

I saw that everything has been renewed.

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PostSubject: Re: KHR: X Generation   Tue Feb 26, 2013 1:18 pm

Yea, we are starting over again.

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PostSubject: Re: KHR: X Generation   Thu Jun 13, 2013 3:39 pm

Can your game work in win 7, I couldn't open 0.3 and 0.4 of your game ==
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PostSubject: Re: KHR: X Generation   Thu Jun 13, 2013 7:51 pm

Don't worry.. They have merged their game with ours.. Razz

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PostSubject: Re: KHR: X Generation   Tue Aug 06, 2013 9:57 pm

I'm not very confident,but maybe,just maybe,I'll redo ALL KHR from 0.
Cuz I don't like outcome.
If I do,I'll do something big,if not then not:D

SO I came up with plan,if I decide to do it.
1.4 Well balanced and made characters.
2.A bit of story mode (my previous creation lack this)
3.More dynamic battles,which i think can be accomplished by lowering damage output and higher MP costs.
4.Maybe some interaction with BG,like platforms or smt.
5.Maybe visual effects like rain.
6.ITEMS.Big minus in KHR was NO ITEMS.For now I don't have a real plan for this.But maybe,just maybe BOX WEAPONS will be all over BG's so you can pick them and use.
7.Design.Dunno.Maybe won't do anything about it.
8.1 character which will be like bonus char.Won't have much moves,just for fun.

Thats it.If I will come up with something else,will write here.

~H.S.

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PostSubject: Re: KHR: X Generation   Wed Aug 07, 2013 8:13 am

If you ever need any help, just call me. Wink

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PostSubject: Re: KHR: X Generation   Wed Aug 07, 2013 7:08 pm

if you gonna do all that in LF2 again, I guess you can wait till the A-Engine comes out? Smile its really epic with all the features you want without any advanced dcing

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PostSubject: Re: KHR: X Generation   Wed Aug 07, 2013 7:54 pm

Rhino.Freak wrote:
if you gonna do all that in LF2 again, I guess you can wait till the A-Engine comes out? :)its really epic with all the features you want without any advanced dcing
What is A-Engine?)

~H.S.

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PostSubject: Re: KHR: X Generation   Wed Aug 07, 2013 8:40 pm

A self made engine *currently in developing state* by A-MAN. You can contact him for further info.

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PostSubject: Re: KHR: X Generation   Wed Aug 07, 2013 8:44 pm

I was looking forward for Hero Quest engine by Azriel.
But he still is working on it for (2?) or more years already.

~H.S.

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PostSubject: Re: KHR: X Generation   Wed Aug 07, 2013 9:39 pm

A-Engine supports many thing without advanced dc-ing so you can use it for your mod..

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PostSubject: Re: KHR: X Generation   Wed Aug 07, 2013 10:28 pm

Well.I will check it,when it comes to it.W\e.I still not sure about reviving this.

My current plan is to do DOLL character,which will be base for all others.If in process I get some motivation I'll do rest,otherwise nop.
For now I've done:
1.6 frames stance.
2.Post stance (which means if ypu stay 1 place for too long,you will go into taunt frames where you receive incresead healing of HP and MP)
3.6 frames walking (tried my best to fix previous glitches)
4.Run frames. (nothing interesting)
5.Max hit combo of 5 punches. (not new really)
6.Dash frames with effects (not much to say)
7.Animated jump (which means like characters dress,hair and stuff will change during jump,with no glitches)
8.Falling on ground with effects(same as 6)
9.Lying on ground (same as 6)
10.Animated get up after lying on ground(no glitches)
11.More complex defend system (can't say much right now)

Thats all for now.
~H.S.

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PostSubject: Re: KHR: X Generation   Thu Aug 08, 2013 12:43 am

Well tbh I didn't like your defend system in the mod.. I mean you can't cancel the defend until your mp drains out.

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PostSubject: Re: KHR: X Generation   Thu Aug 08, 2013 12:57 am

T.O.R.N.A.D.O wrote:
Well tbh I didn't like your defend system in the mod.. I mean you can't cancel the defend until your mp drains out.
It could be a bug.Because the idead was to make it like if button is pressed then defend works.If you move or smth like that is cancels.

And i rethought taunt system.HP regen would be OP.
Harvey_Specter wrote:

2.Post stance (which means if you stay in 1 place for too long,you will go into taunt animation where you receive a HP regen bonus ONCE and increased MP regen for the duration)
.
~H.S.

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PostSubject: Re: KHR: X Generation   Thu Aug 08, 2013 8:18 am

Maybe but it was very difficult to do combos because of that.

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