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 ALL STARS Demo 0.2 Progress Thread

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Rhino.Freak
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PostSubject: ALL STARS Demo 0.2 Progress Thread   Thu Sep 12, 2013 2:14 pm

First topic message reminder :

So its been quite a time and you all must be waiting to see what's going on, I'm kinda busy with studies these days and so are my team-mates, so don't expect super fast progress hehe Razz
I'll show some progress on

V E G E T A

Vegeta is a rather different styled character, he is high in Physical Strength and in Special Powers too, but what makes him balanced is his High MP consumption, making him loose more MP than others for simpler special moves, compared to Goku, his speed maybe lesser but those who play strategically can win easily!

3 Hit Combo:
 

Power Discharge:
 

Epic Punch:
 



U P W A R D  C O M B O S


So these upward combos are pretty much done by Defend Up Attack combination and can be continued further by tapping A button if possible. Most characters will be having it.
Naruto:
 
Ichigo:
 

T E A S E R

TEASER:
 


AI GLANCE:
 


N A T S U

Natsu is a character who mainly relies on his physical strength rather than distant attacks. So Natsu will be having physical attacks more than special attacks. Take a look at the moves.

Fire Dragon's Fist:
 

Fire Dragon's Claws:
 

Fire Dragon's Roar:
 

Fire Dragon's Roar (Big):
 

Fire Dragon's Storm:
 

_____________________________________________________________________


Thanks to good ol' Gman & Shivam for this! What a Face 


Last edited by Rhino.Freak on Sun Jan 26, 2014 9:00 pm; edited 2 times in total
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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jan 26, 2014 1:45 am

cool stage mode...hope it has good cpus and balancing. its that ripped sprites make it look pretty ugly with chars size and quality. Mark is the only spriter left O.o then thats gonna take so freaking long....yeah guess that makes it so ripped sprites are best for now.

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Watch these anime-

Level E-comedy
one piece-ridiculousness
gintama-comedy
hunter x hunter 2011-quality
one punch man-comedy
Fullmetal alchemist brotherhood-quality
baccano-quality

IT'S WORTH IT!
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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jan 26, 2014 3:54 am

Yeah sadly :/ but don't worry guys currently I'm being taught by Z on how to sprite his style so by the time I finish his class I hope I'll be able to create own custom styles so yeah.

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Rhino.Freak
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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jan 26, 2014 9:40 am

Don't worry guys, after next release, I'm sure more people will come and help us in the project!
also ultimos, flip back a few pages to checkout a little teaser of stage mode too! Smile

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jan 26, 2014 12:18 pm

Can't w8

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jan 26, 2014 9:05 pm

~ The 1st post have been updated with all progress!

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Mon Jan 27, 2014 5:27 am

Can't wait indeed!! Smile

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Mon Jan 27, 2014 7:00 am

So guys please patiently wait for those!

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Tue Jan 28, 2014 12:03 am

Really awesome progress Tornado!! Just one problem: All moves do the same thing. What I mean is, they all knock in the same way, in the same direction which kills the possibility of performing combos and make characters get boring to play with after a while. Suggestions to fix that:
Make the second hit in the dragon claw actually knocks the opponent upwards at an angle of about 80. This can make it a great way to start a combo, as knocking opponents up gives the greatest opening and the most time.

The fire storm shouldn't knock the opponent at all IMO; but rather pushes the opponent while hitting him with a fall less than 70. For more openings and combo-ing XP.

Other than that, it looks great! Keep it Tornado!

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Tue Jan 28, 2014 12:14 am

Hmmm got your point. Will try making the hit upwards. And well Fire Storm is one of the powerful moves which Natsu uses.. If that doesn't knock out the opponents then it would be very weird.

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Tue Jan 28, 2014 3:20 pm

I think you should implement those, they are really cool, and it would be good for variations in game..

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Wed Jan 29, 2014 12:02 am

And another problem would be, when we use effect: 2 it automatically knocks the opponent. Is it possible to use effect: 2 and not knock the opponent?

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Thu Jun 19, 2014 12:51 am

Well just to say we are not dead yet, I am leaving you guys with a small teaser.. Razz

Spoiler:
 

You see I have fixed that shakiness and disappearance already.. Razz So guys ready for some more progress? xD

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Thu Jun 19, 2014 3:51 am

Nice job Torny.

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Thu Jun 19, 2014 10:42 am

Can you call everyone? I am in need of a spriter urgently..

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Thu Jun 19, 2014 12:33 pm

If you wanna call them, you know where to find them. (AA)

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Thu Jun 19, 2014 1:47 pm

Okay I will post there.. But if no1 shows up, am afraid that the forum will die not the game..

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jun 22, 2014 6:27 am

Sorry I've been really busy with school stuff... I have my holidays starting next week so I can sprite more what do you need Torn?

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jun 22, 2014 8:02 am

Glad you came Mark, Tornado was throwing a tantrum again.

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jun 22, 2014 8:04 am

No fighting.... *sigh

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Sun Jun 22, 2014 8:09 am

I'm not... Like a Star @ heaven Like a Star @ heaven 

I'm simply wacking him on the head to wake up.

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Thu Jun 26, 2014 8:04 pm

Just a small comment, the guy throwing that windy projectile or whatever, why is he shaking so much?

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Thu Jun 26, 2014 9:05 pm

It was a bug although I fixed it.. Here is some more progress..

So as I promised, here are some progress!

::H I B A R I::

Hibari is a character who doesn't have many long ranged attacks, but BEWARE! He is an expert in Close- Combat! Take a look at his moves.

4 Hit Combo :


3 Hit Violet Combo :


Circular Punch :


Wave of Violet:


Wave of Violet (in air):


Vongola Box Open:



This character is in very high demand! So guys here I present you - Gon Freecss from Hunter x Hunter!

::G O N::


3 Hit Combo:


Fishing Rod:


Jajanken: Paper


Jajanken: Rock


Last but not the least, Open the spoiler!

Spoiler:
 

Hope you guys like the progress! Very Happy

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Fri Jun 27, 2014 1:57 am

Hey guys great work! I thought this forum died, but glad to see progress is still continuing! Good work on Hibari, I love KHR XD
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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Fri Jun 27, 2014 10:03 am

Yeah the progress will be bit slow atm since only me and Mark are working..

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PostSubject: Re: ALL STARS Demo 0.2 Progress Thread   Fri Jun 27, 2014 12:30 pm

Yeah we are sorry for the very long wait...

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